#ifndef __NewMath__LevelData__
#define __NewMath__LevelData__

#include "GameConfig.h"
#include "cocos2d.h"

class Expression
{
public:
	std::string Question;
	int Answer;
	int NumGhostStart;
	int b;
	int a;
};

class LevelData
{
public:
	int ID;
	std::vector<Expression> listExpression;
	float Time;
	EPlayType Type;

	LevelData()
	{
		Time = 0.0f;
		Type = EPlayType::kType_Adjust;
	}
};

#endif